Big Decisions: Season Goal

The first big decision you’ll make as a coach or player in the regular season is to set your season goal.  As a coach, you can decide whether you are going to make the playoffs or shoot low with a 7-win season.  The choice you make has an impact since if you miss your season goal, you have a chance of getting fired, but the harder the goal then the higher the experience point gain will be.

Big Decisions: Injuries

Once doctors have medically cleared a player that was hurt earlier in the season, you can either play him with a lingering injury or sit him to heal to 100%.  If your player plays a game with a lingering injury, then he has a higher chance of becoming reinjured, which could completely wreck the rest of your season.  If you go with your back-up, he will earn extra XP that will help him with long-term development.

While in-game, you’ll see new presentation banners that highlight your injured players.  You will even see a “with and without” comparison banner showing how your team did the last few weeks with your back-up QB compared to your regular starter.

Big Decisions: Acquisitions

Picking up free agents and players on the trade block is easier than ever with the new Acquisitions menu.  You will be able to easily browse the available players by position and compare them to your current depth chart.  Improve your weakest positions quickly by using the position grades that are right at your fingertips.  Expect the commentators during the game to call out recently acquired players when they make big plays.

Big Decisions: Re-Signing

When your players are on the last year of their contract, you can now re-sign them using a more intuitive menu.  All the information you need to decide if you want to retain the player is available.  The more prominent players will be open to negotiations earlier in the season, with the lower rated players available to sign late in the season after they’ve had a chance to prove themselves on the field.  It’s up to you to decide how aggressive you want to be when offering a contract, but giving a contract that is too low carries the risk that they may reject your team and opt to test the free agent market instead.  As you persuade your players to re-sign, the commentary team will take notice and mention it during the game.

Big Decision: Spending XP

Your players progress through the season as they earn experience points (XP) from training and by completing weekly game goals, drive goals, fantasy goals, season goals, and career goals.  You will be able to easily spend this XP to upgrade ratings and traits at the end of each game.  Quickly see who earned the most XP on the defensive and offensive side.  When there are at least three key position specific ratings available to upgrade, the player will show up in the Recommended list where you will be able to easily choose which rating to upgrade.

When playing as a coach, you will see a breakdown of all the XP you earned that week, too.  You can easily see if you have an upgrade available and quickly take action.

Big Decisions: Cutting Players

During the preseason, you will now be presented with a new menu layout where your coaches will recommend players to cut based on position depth and player skills.  This allows you to make key decisions about player retention quickly so you can progress through the preseason.

Big Decisions: Free Agent Bidding

While bidding for players in the off-season, you will now be able to easily see your depth chart at the various positions so you know who to bid on.  Additionally, you will get feedback on how the player views your contract so you can adjust it to have a better chance of landing him.  Top rated Free Agents will now regularly sign quickly so you can spend the later stages battling over the next tier of players.  This better emulates real-life, where the top free agents move off the board quickly.

Community Requests

On top of everything else we’ve added this year, you’ll see features in the game directly influenced by community wishlists including the addition of the score ticker, full player editing, practice squad and more.

Around The League Score Ticker

Be immersed in Sunday football, with the new Around The League Score Ticker.  While playing your game, you will see score updates occur from games around the league.  For example, if you’re playing a 1pm Sunday game, you will see score updates and stat lines for all the other 1pm games.  If you’re playing a Monday Primetime game, you’ll see final scores tick by for all the other league games.  If you’re playing in a Cloud league with your friends, their played games will be treated like every other game.  The ticker still gives you updates on goal progress when relevant, too.  There is a setting to show everything, just scores, goal updates, or nothing so you can customize it as you see fit.

Full Player Editing

As the commissioner in your league, you now have the ability to customize almost everything about all the players.  You will be able to adjust appearance, ratings, traits, and contract information for the entire league, letting you make tweaks as you see fit to alter players.  Do you want to add one more year to someone’s contract? Do you think Aaron Rodger’s deep passing accuracy needs to be higher? You can do all this and more with full player editing.  It is as simple as pulling up the Player Card for a player and selecting “Edit Player” to begin.  In a Cloud league, other members can keep an eye on the commissioner since each player edited will show up in the Transaction log.

Practice Squad

Each team now has a 10-man Practice Squad that they can control week-to-week.  It all starts in week 4 of the preseason.  Instead of cutting players, you can now easily move eligible players to the Practice Squad where they will develop as you train the various position groups during weekly training.  These Practice Squad players are available in Free Practice so you can test them out down on the field.  At any point during the season, you can pull up a player from the Practice Squad to your active roster or vice versa.  Only players with less than 2 full years of NFL experience are available to move to the Practice Squad so you won’t be able to stash your veterans on it.  The Practice Squad is the place to develop younger players into guys that can have an impact on your team during gameday.  Just like in the real-world, your Practice Squad players are free agents and can be poached by other teams for their active roster.

Dynamic Development Trait

Each player’s development trait is the biggest defining factor in how he develops.  Players with a Superstar trait will stay in the league longer and develop into the top tier talent, while players with the Slow trait will not make it in the league long.  You will now be able to see it quickly on the Player Card with prominent placement and a new icon.

Since the development trait is such a key part to a player’s success, we want to make sure you can influence it.  In Madden NFL 17, if a late round draft pick has a breakout season and wins Offensive Rookie of the Year, he will most likely go up a development trait level.  Actually, any major season award and weekly award will have a chance of increasing it.  What goes up must come down.  Once a player fails to reach their season goals they have a chance of dropping down a development trait level.  This fluidity makes sure the league is an organic system that reflects player performance.

Regression Feedback

As a coach or owner, you need to have a pulse on your team’s development and you need to know exactly when your team regresses and now you will in Madden NFL 17.  Anytime a player on your team regresses during the season or at the end of the season, you will be prompted with a detailed report so you can calculate your next move.

Player Card Improvements

The Player Card has been bolstered with three key improvements.  The first is a way to quickly see all the attributes for a specific player and how they rank in the league based on overall rating.  The second is a view so you can see the progression history for the player.  This lets you see where all the XP came from and when ratings have been impacted whether through progression or regression.  Last but not least, the player card is now accessible from more areas so you will always be just a step or two from seeing the information you want.


Source :

Leave a Reply

%d bloggers like this: