Madden Underground Sim League Rules

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League Settings

Type: Coaches Only (you must use a created coach)
Game Skill: All Madden
Quarter Length: 6 minutes
Accelerated clock: No

Playbooks : Regular /Customs
Advance days: Monday- Wed- Friday 12ampst

Must Decline no huddle offside glitches

Gameplay Rules – Offensive Play calling
We do not place any limits on the types of plays being called and do not force any specific run/pass percentage. The success or failure of your playcalling will be based on how well you execute.

4th Down Rule – 4and 3 or more you must punt unless you cross the 50

(No 4th down Rule in the 4th qtr each team has the right to make a judgement call in the best interest of their team in the 4th qtr only )

You May also run Fake Fg and Punt !!!!

No WR at TE and No Linemen at TE on depth chart, position for position package subs are fine though No LBs at DT position.

Gameplay Rules –Defensive Playcalling
We do not place any limits on the types of plays being called and do not force any specific type of defense to be run. The offensive is able to call a wide variety of plays and you are empowered to scheme against it.

All of the global defensive controls (DL shift, LB shift, show blitz, etc) are allowed pre-snap.Linebackers, Cornerbacks and Safeties can be moved pre-snap.
Madden 17 has a mechanism that  delays nano blitzes this year.  Blitzes that are not deemed as exploits by the Madden Underground Competition Committee  will be allowed.  (all exploits  are prohibited)

Must have a minimum of 2 men rushing at all times

Communication Rules:

Our league communicates almost exclusively through facebook & Text.
Please be respectful and get in contact with your opponents as quickly as possible. We want this process to be swift and positive for all of the Owners
Both Parties are responsible for scheduling with in the first 24 hours.

Owners who miss a scheduled start time may receive a force loss at the discretion of the Commissioners. We understand that life events do happen and will do our best to mediate when issues arise.

Games that have not started within 60 minutes of advance will be simulated.
The limit for sims in a season is 3, any more after that we will replace you and fill your team with the next available person.
Note: If both parties agree to simulate the game due to scheduling or other conflicts, the game will not be applied towards a player’s sim count.

Playoff games
All playoff games must be streamed. Failure to stream a playoff game will result in a draft pick penalty for both owners. Exceptions are made if streaming results in extremely laggy game play. (away team is to stream the game). YOU MUST POST YOUR STREAM IN THE FACEBOOK GROUP

Disconnection Rules
If a disconnection occurs in the first half the game will be restarted and the score placed back to where it was at the time of disconnection.
If a disconnection occurs in the second half the game will be restarted and the remaining time will be played out.

Any disputes will be decided by the Commissioners. In the event of a dispute, please contact a Commissioner as soon as possible
Guys who disconnect games in the hope of getting them re-played are BUMS and are not allowed in our league.

Internet Connection
Owners are encouraged to have the best available internet connection. Individuals with consistently poor connections may be removed from the league.
We will be as understanding about connection issues as possible. It is understood that some guys live in very rural areas and sometimes have issues. We just don’t want to see a consistent issue lasting multiple weeks.

Trades

Do not offer a trade through Franchise that has not been already approved by Commissioners. All Trades will go through a 24 hour processing period, all trades must be submitted following that weeks game (no holding up games for trades).
There is no maximum number of trades. Feel free to manage your team as needed.

However we will be strict on what trades are approved
All trades must be approved by majority of the committee or commissioner.
Trade approval will be determined by age, Contract, Salary Cap , and Attirbutes.

Trades need to be agreed upon by both players. If two owners agree to a trade that trade is final. Wording of agreement is up to the discretion of the commissioners but anything that is clearly mutual consent will be deemed an agreed upon trade. If at any point one owner decides to back out of a trade, then he must compensate the other owner involved in the trade with a 2nd round draft pick in the upcoming rookie draft. If he does not have a pick available, he must compensate with a 3rd & 4th round draft pick from the rookie draft.

The only way a trade can be nullified is if both owners agree to cancel the trade.
There will be no trades with CPU teams/teams on auto
There is no maximum number of players that can be involved in any trade.
Multi-team trades are allowed.
The trade deadline will be week 8 just as it is in real life. We will not hold up an advance to allow a trade to go through so plan accordingly.
Any scenario which is not covered by the above rules will be decided on by the commissioners.

Free Agency Rules

Players can be signed at any time.
Players cannot be dropped and re-signed through FA in the same week.

(must wait 2 advances)

Any attempts to manipulate the Salary Cap through Free Agency, or FA abuse of any kind, will result in removal from the league.
Commissioners will make the determination as to what constitutes “abuse”.

Draft Trade Rules
Any combination of picks can be traded at any time, however Owners can not exceed 5 first and second round picks per season. 3-7th are ok.

Position Changes/Substitutions
QB- QB
HB- FB WR
FB-TE HB
Wr- Wr
TE- FB WR
Oline- can play any oline position ( No Tackles can line up
DLine -Can play any Dline position and LB position
LB- can play all LB positions and DE positions (No DT)
Cb – Can play any Secondary Position
Ss- Can play all Secondary Positions
FS- Can play Secondary Positions

All Sales are final !!! ( No Redfunds once you realize you can’t win ) Play hard and good luck