
Madden Underground Hybrid League Rules
*League Settings
-Coach Type: Created User Coaches only.
-Skill: All Madden – Competitive mode
-Quarter Length: 6 minutes
-Playbooks: NO CUSTOM/CREATED PLAYBOOKS
-ALL Injuries: OFF
-Advance Schedule: 48-hour advance schedule – Minimum 3 games a week
-In game weekly and quarterly challenges.
-All 32 teams start with a XF Quarterback.
*Communication Rules
Our league communicates exclusively through Discord. Both Parties are responsible for scheduling their game within the first 24 hours of each advance.
Coaches who miss a scheduled start time may receive a force loss at the discretion of the Commissioners. We understand that life events do happen and will do our best to mediate when issues arise.
Games that have not started within 60 minutes of advance will be simulated.
The limit for sims in a season is 4. Once you reach 4 sims you will be penalized or replaced. Our Goal is to assure our members they will get the most competitive franchise experience so free wins will not be tolerated.
Note: If both parties agree to simulate the game due to scheduling or other conflicts, the game will not be applied towards a player’s sim count. Missing games to participate in live events is also excusable, we encourage our league members to represent themselves in all facets of competitive Madden game play.
*Disconnection Rules
In the event of a desynced game, a commissioner must be notified. The game will be replayed from the point of desync. Any disputes regarding a desynced game, will be decided by the commissioners. In the event of a dispute, please contact a commissioner as soon as possible with evidence of the score; time remaining; quarter; timeouts; down and distance; and possession. Please try to use the record and screenshot features on your controller by pressing and holding down the middle download button on your controller for video capture or tap that same button for a screen shot. The more information you have, the easier it will be to recreate a fair replay of the game.
Purposely quitting games will result in immediate removal.
*Streaming
The Away team is always responsible for streaming games. It is required that you have an active twitch Account. Failure to stream will result in loss of Development trait.
*Team/Player Management
Development: Every team will be allowed 1 XF QB of their choice. Team coaches will decide which quarterback on their team will receive the X factor development trait to begin Season 1. Moving forward all progression and development will be solely the responsibility of team coaches.
Players with a Hidden Development trait will not be unlocked by the Commissioner.
Player Ratings will not be adjusted for any reason.
Regression: Abilities lost prior to the advancement past the Super Bowl week will not be restored.
MU Challenges:
By incorporating unique challenges for each team in different tiers, whether they are offense or defense-oriented, the league becomes more engaging and enjoyable for all participants. These challenges not only add excitement to the gameplay but also create a dynamic and competitive environment, fostering friendly rivalries among the participants.
The challenges are carefully designed to vary in difficulty based on the tier levels, with Tier 1 teams facing more demanding objectives compared to lower-tier teams. This balance ensures that all participants are equally challenged and have opportunities for growth and development as they strive to meet their quarterly tasks.
Releasing players: If you release a player, he cannot be signed back to your team for 2 advances (Unless it is during the off-season free agent bidding period when all 32 coaches have a chance to bid)
Trades:
-NO TRADING WITH THE COMPUTER ALLOWED
-No Trading players away from and back to the same team in the same season.
-Players who swap teams can’t trade with one another for an entire season.
– All Trades will be monitored By League Officials. Trades done with malicious intent or that compromise the integrity of the league will be reversed. League coaches must be able to manage their teams in a way that allows competition without compromising league integrity.
Preseason & Free Agency:
–You may sign as many players as you can afford during the off-season free agency bidding period.
-You may sign as many players as you want during the regular season.
-The trade deadline will be week 8 just as it is in real life. We will not hold up an advance to allow a trade to go through so plan accordingly. No “drop trading”. Failure to comply with trade rules will result in immediate removal.
Legal Position Changes/ Substitutions:
QB: QB
HB: HB, FB
FB: HB, TE
WR: WR
TE: FB, WR
O-line: OL, TE, FB
DT: DT, DE, TE, FB
DE: DE, DT, OLB, MLB
LB: MLB, OLB, DE
CB: CB, SS, FS
SS: SS, FS, CB
FS: FS, SS, CB
Editing players: The changing of equipment, numbers and legal position changes are allowed as long as they are within the rules.
The changing of names is not allowed.
Additional information:
-Any substitutions that take place by way of using the “package” feature in game on the play call screen is allowed.
-Safeties can be placed in the “Sub LB” Position on the Depth chart.
Hybrid Players:
Hybrid players are players that have played other positions in Madden and in the NFL. The following players can go back to a previous position. This only applies to the following players below. Any player not on this list playing outside of the allowed position changes will be considered an infraction.
Ty Montgomery – RB, WR
Cordarrelle Patterson – Rb, WR
Landon Collins – S, LB
Jacob Harris – WR, TE
Keanu Neal – S, LB
Taysom Hill – Qb, HB. WR, TE
Isiah Simmon – S, LB
*GAMEPLAY
PUNT RULE:
-A Team MUST punt on 4th down and 2 or more.
-A Team can go for it on 4th and 1 before the 50.
-A Team can also go for it anytime on or beyond the 50.
-If a team is tied or losing, they can go for it from anywhere in the 4th quarter.
-The team in the lead in the 4th quarter MUST punt on 4 & 2 or more before the 50.
ONSIDE KICK RULE:
-A Team can only onside kick when tied or trailing
