Madden Underground Pro League Rules
Madden Underground Pro League
Type: Coaches Only
Game Skill: All Madden
Quarter Length: 5 minutes
Accelerated clock: No
Playbooks : Regular /Customs
Advance days: Monday- Wed- Friday 12ampst
Our league communicates almost exclusively through facebook & Text.
Please be respectful and get in contact with your opponents as quickly as possible. We want this process to be swift and positive for all of the Owners
Both Parties are responsible for scheduling with in the first 24 hours.
Owners who miss a scheduled start time may recive a force loss at the discretion of the Commissioners. We understand that life events do happen and will do our best to mediate when issues arise.
Games that have not started within 60 minutes of advance will be simulated.
The limit for sims in a season is 3, any more after that we will replace you and fill your team with the next available person.
Note: If both parties agree to simulate the game due to scheduling or other conflicts, the game will not be applied towards a player’s sim count.
If a disconnection occurs in the first half the game will be restarted and the score placed back to where it was at the time of disconnection.
If a disconnection occurs in the second half the game will be restarted and the remaining time will be played out.
Any disputes will be decided by the Commissioners. In the event of a dispute, please contact a Commissioner as soon as possible
Guys who disconnect games in the hope of getting them re-played are BUMS and are not allowed in our league.
Owners are encouraged to have the best available internet connection. Individuals with consistently poor connections may be removed from the league.
We will be as understanding about connection issues as possible. It is understood that some guys live in very rural areas and sometimes have issues. We just don’t want to see a consistent issue lasting multiple weeks.
There is no maximum number of trades. Feel free to manage your team as needed.
Key things to factor when trading are age, Contract, Salary Cap and penalty , Attirbutes.
Trades need to be agreed upon by both players. If two owners agree to a trade that trade is final. Wording of agreement is up to the discretion of the commissioners but anything that is clearly mutual consent will be deemed an agreed upon trade. If at any point one owner decides to back out of a trade, then he must compensate the other owner involved in the trade with a 2nd round draft pick in the upcoming rookie draft. If he does not have a pick available, he must compensate with a 3rd & 4th round draft pick from the rookie draft. The only way a trade can be nullified is if both owners agree to cancel the trade.
There will be no trades with CPU teams/teams on auto
There is no maximum number of players that can be involved in any trade.
Multi-team trades are allowed.
The trade deadline will be week 8 just as it is in real life. We will not hold up an advance to allow a trade to go through so plan accordingly.
Any scenario which is not covered by the above rules will be decided on by the commissioners.
Free Agency Rules
Players can be signed at any time.
Players cannot be dropped and re-signed through FA in the same week.
Any attempts to manipulate the Salary Cap through Free Agency, or FA abuse of any kind, will result in removal from the league.
Commissioners will make the determination as to what constitutes “abuse”.Draft Pick Trades
Name Changing : No Name Changing Will be allowed.
Once A player changes Position he must remain there for the remainder of the Season.
HB- FB WR
TE- FB WR
Oline- can play any oline position ( No Tackles can line up
DLine -Can play any Dline position and LB position
LB- can play all LB positions and DE positions (No DT)
Cb – Can play any Secondary Position
Ss- Can play all Secondary Positions
FS- Can play Secondary Positions
All glitches are prohibited :
XP Glitch are Prohibited
Any listed in the future deemed an exploit.
Keep in mind Committee may make judgement calls in the best interest of the league as needed.
11 bucks per season
250 to winner
100 to runner up