Madden Underground Pro League Rules

 

Madden Underground Pro League

League Settings
Type: Coaches Only
Game Skill: All Madden/ Comp
Quarter Length: 6 minutes
Accelerated clock: No
Playbooks : Regular /Customs
Advance days: Monday- Wed- Friday 9am PST

 

Communication Rules

Our league communicates almost exclusively through facebook & Text.
Please be respectful and get in contact with your opponents as quickly as possible. We want this process to be swift and positive for all of the Owners
Both Parties are responsible for scheduling with in the first 24 hours.

Owners who miss a scheduled start time may recive a force loss at the discretion of the Commissioners. We understand that life events do happen and will do our best to mediate when issues arise.

Games that have not started within 60 minutes of advance will be simulated.

The limit for sims in a season is 3, any more after that we will replace you and fill your team with the next available person.
Note: If both parties agree to simulate the game due to scheduling or other conflicts, the game will not be applied towards a player’s sim count.

 

Disconnection Rules 

If a disconnection occurs in the first half the game will be restarted and the score placed back to where it was at the time of disconnection.

If a disconnection occurs in the second half the game will be restarted and the remaining time will be played out.

Any disputes will be decided by the Commissioners. In the event of a dispute, please contact a Commissioner as soon as possible

Guys who disconnect games in the hope of getting them re-played are BUMS and are not allowed in our league.

Internet Connection
Owners are encouraged to have the best available internet connection. Individuals with consistently poor connections may be removed from the league.
We will be as understanding about connection issues as possible. It is understood that some guys live in very rural areas and sometimes have issues. We just don’t want to see a consistent issue lasting multiple weeks.

Front Office Rules ( Trades /Free Agency )

Releasing players : Once you release a player he can’t be signed back to original team for 2 advances (Unless it’s Free agent bidding)
-NO TRADING WITH THE COMPUTER ALLOWED
-No Trading players away and back to same team in the same season
-NO TRADING A PLAYERS THAT are 90 OVERALL OR BETTER IN THE FIRST SEASON.
(some of you won’t last let’s not ruin a team on your way out )
-Free Agency : When the League opens up teams will be able to select 1 free agents in reverse draft order from 32-1 . (Last team picks first first team picks last ) Once all teams have chosen 1 free agent all teams will be allowed to sign at will.
Failure to Comply will result in immediate removal.


Free Agency Rules
 
The trade deadline will be week 8 just as it is in real life. We will not hold up an advance to allow a trade to go through so plan accordingly.
Any scenario which is not covered by the above rules will be decided on by the commissioners.

Positsion Changes/Substituions 
QB- QB
HB- FB
FB-TE HB
Wr- Wr
TE- FB WR ( Wr can not play Te)
Oline- can play any oline position
DLine -Can play any Dline position and LB position
LB- can play all LB positions and DE positions (No DT)
Cb – Can play any Secondary Position
Ss- Can play all Secondary Positions
FS- Can play Secondary Positions

All glitches are prohibited

Keep in mind Committee may make judgement calls in the best interest of the league as needed.